Student Innovation & Voices:
Creating Spaces Where Young People Become Who They're Meant to Be
Student Innovation Lab
A student once told me: "Here, I feel safe and motivated to explore what I love to do." That's exactly what I hoped to create, a space where students don't just consume knowledge but create solutions to problems they care about. Where a 14-year-old can pitch a business idea that is powered by AI, or a 9-year-old can code a game, and be taken seriously. Where failure is learning, not losing.
I founded this program because I saw a gap. Students hungry for more than traditional learning, but no structured space to explore entrepreneurship, coding, design thinking, and emerging tech. So I built it from scratch: curriculum, team, admissions process, everything.
Skills Involved
“What did I appreciate most? Seeing how happy he was while learning. The program provided tasks that were challenging enough for my child to learn new things and work as a team to complete them.”
— Feedback From A Parent
“He said it was the best time he had at school all year. He was so excited about the game he wrote.”
— Feedback From A Student
Virtual Reality Program Integration
Not every student can travel to the Great Wall of China or explore the human heart in 3D. But with VR, they can. Technology should expand possibilities for all students, not just some. That's why I worked to make VR accessible for all secondary students and teachers in two schools, not as a gimmick, but integrated meaningfully into every subject.
Making VR accessible to the whole secondary school isn't magic, it's infrastructure. MDM, storage solutions, content seeking, curriculum integration planning, teacher training, technical troubleshooting. The behind-the-scenes work isn't glamorous, but it's what makes innovation sustainable.